Important role of in-flight entertainment system
The Cabin Entertainment System allows customers to control the system with a single touchscreen monitor instead of multiple switches.The cabin entertainment system is built around an RS-485 bus design that can accept up to 16 stereo audio and video inputs, each independent and controllable output. Passengers on planes can use the system to select and control programs such as video cassettes, digital video discs, and compact discs for themselves or the entire aeroplane cabin. It also allows you to access various video inputs such as maps and in-flight cameras without interrupting the audio.

History
While cabin entertainment may appear standard on modern long-haul planes (on most airlines), the technology is quite recent. Some older planes still have drop-down screens from the overhead panel, as you may have noticed. These were the first IFE systems, with each screen playing only one movie at a time. Passengers could plug their earphones and listen to the movie on the screen individually.
What is the mechanism behind it?
IFE systems appear to function without the need for visible wires. The wiring is tucked away in the aircraft walls, beginning in the top panel, adjacent to the oxygen masks and air conditioning vents. These wires are then connected to the power units located in a few rows along the aircraft's sidewall. Under the seat, there are a few minor avionic systems that round out the system.
When the plane is nearly finished, the cabin entertainment system is installed alongside the seats. This enables teams to install the system and then hide any visible wires beneath the cabin's furnishings. Because of the lighter weight of these systems, airlines have been able to install more of them without spending billions of dollars on the project. Retrofitting an aeroplane cabin with IFE screens, on the other hand, can cost more than $3 million per aircraft, with the expense of fuel to operate each screen simply adding to the cost.

What about the content?
While cabin entertainment screens are fun to look at, the system is only as good as the content it offers. Individual airlines enter the picture at this point. Airlines may invest in new releases (which may be pay-per-view) or older content, depending on how much they are willing to spend.
Airlines typically negotiate content costs directly with Hollywood studios, with the price varying depending on the route flown and the box office performance of the film in question. Other movies can be purchased for a one-time, yearly licencing charge by airlines. The aeroplane movie business is a huge one, with a $425 million market projected last year. Airlines spend around $32,718 (£24,472) on each movie for early release.
The Sony PSP, which is now available on an increasing number of flights, is at the cutting edge of portable in-flight entertainment, blazing a trail for a new generation of handheld interactivity. With the latest PSP games and an extensive range of movies and TV shows, this popular handheld entertainment system allows travelers to customize their entertainment experience.
The key to successful inflight entertainment system is a customized, inventive, and diversified content selection based on good passenger demographic research. If you get this right, passenger loyalty to a specific airline will skyrocket.
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